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 Mafkit Races

Choose the race of your npc.

There are multiple ways to begin your custom npc project. A method that I prefer is getting the look that I want in as few Creation Kit forms (records) as possible.

For example the very popular diva of the Nexus Sofia - The Funny Fully Voiced Follower has 2019 records. Did you know that you can have the same exact Sofia look on a follower with as little as 2 records? You can put the original Sofia and the Sofia with only 2 records side by side and they will look exactly the same!

I think that's awesome, because you can always build on it. You can watch your npc grow in your game as you make the npc more complex. You can control how far you will go without losing any game time with your creation.

It's a great way.. A great method to use for Skyrim npc and follower creation but a few of you maybe wondering "where do I start?" No problem that's where I come in. I've decided to start with choosing the race of your npc. Like I mentioned above there is no definite way to start creating but I figured starting at races will make this tutorial a better interactive experience and more fun.

One more thing, if you're not sure which race to create no worries just choose any from the selection below. This can always be changed later.

Whether you think you can or you think you can’t, you’re right. -- Henry Ford
High Elf Race
Also known as "Altmer" in their homeland of Summerset Isle, the high elves are the most strongly gifted in the arcane arts of all the races. They can call upon their Highborn power to regenerate Magicka quickly.

Also known as "Altmer" in their homeland of Summerset Isle, the high elves are the most strongly gifted in the arcane arts of all the races. They can call upon their Highborn power to regenerate Magicka quickly.

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Argonian Race
This reptilian race, well-suited for the treacherous swamps of their Black Marsh homeland, has developed a natural resistance to diseases and the ability to breathe underwater. They can call upon the Histskin to regenerate health very quickly.

This reptilian race, well-suited for the treacherous swamps of their Black Marsh homeland, has developed a natural resistance to diseases and the ability to breathe underwater. They can call upon the Histskin to regenerate health very quickly.

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wood elf race.jpg
The clanfolk of the Western Valenwood forests, also known as "Bosmer." Wood elves make good scouts and thieves, and there are no finer archers in all of Tamriel. They have natural resistances to both poisons and diseases. They can Command Animals to fight for them.

The clanfolk of the Western Valenwood forests, also known as "Bosmer." Wood elves make good scouts and thieves, and there are no finer archers in all of Tamriel. They have natural resistances to both poisons and diseases. They can Command Animals to fight for them.

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Breton race.jpg
In addition to their quick and perceptive grasp of spellcraft, even the humblest of High Rock's Bretons can boast a resistance to magic. Bretons can call upon the Dragonskin power to absorb spells.

In addition to their quick and perceptive grasp of spellcraft, even the humblest of High Rock's Bretons can boast a resistance to magic. Bretons can call upon the Dragonskin power to absorb spells.

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Dark Elf Race.jpg
Also known as "Dunmer" in their homeland of Morrowind, dark elves are noted for their stealth and magic skills. They are naturally resistant to fire and can call upon their Ancestor's Wrath to surround themselves in fire.

Also known as "Dunmer" in their homeland of Morrowind, dark elves are noted for their stealth and magic skills. They are naturally resistant to fire and can call upon their Ancestor's Wrath to surround themselves in fire.

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Imperial Race.jpg
Natives of Cyrodiil, they have proved to be shrewd diplomats and traders. They are skilled with combat and magic. Anywhere gold coins might be found, Imperials always seem to find a few more. They can call upon the Voice of the Emperor to calm an enemy.

Natives of Cyrodiil, they have proved to be shrewd diplomats and traders. They are skilled with combat and magic. Anywhere gold coins might be found, Imperials always seem to find a few more. They can call upon the Voice of the Emperor to calm an enemy.

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KHAJIIT race.jpg
Hailing from the province of Elsweyr, they are intelligent, quick, and agile.  They make excellent thieves due to their natural stealthiness. All Khajiit can see in the dark at will and have unarmed claw attacks.

Hailing from the province of Elsweyr, they are intelligent, quick, and agile.  They make excellent thieves due to their natural stealthiness. All Khajiit can see in the dark at will and have unarmed claw attacks.

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Nord Race
Citizens of Skyrim, they are a tall and fair-haired people.  Strong and hardy, Nords are famous for their resistance to cold and their talent as warriors. They can use a Battlecry to make opponents flee.

Citizens of Skyrim, they are a tall and fair-haired people.  Strong and hardy, Nords are famous for their resistance to cold and their talent as warriors. They can use a Battlecry to make opponents flee.

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orc race
The people of the Wrothgarian and Dragontail Mountains, Orcish smiths are prized for their craftsmanship. Orc troops in Heavy Armor are among the finest in the Empire, and are fearsome when using their Berserker Rage.

The people of the Wrothgarian and Dragontail Mountains, Orcish smiths are prized for their craftsmanship. Orc troops in Heavy Armor are among the finest in the Empire, and are fearsome when using their Berserker Rage.

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Red Guard Race
The most naturally talented warriors in Tamriel, the Redguards of Hammerfell have a hardy constitution and a natural resistance to poison. They can call upon an Adrenaline Rush in combat.

The most naturally talented warriors in Tamriel, the Redguards of Hammerfell have a hardy constitution and a natural resistance to poison. They can call upon an Adrenaline Rush in combat.

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More Races Coming Soon

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